add_mesh_instance
Add a MeshInstance3D to a Godot scene using a primitive mesh type or a custom mesh file, setting its position, rotation, and scale.
Instructions
Add a MeshInstance3D using a primitive mesh_type or a mesh loaded from mesh_file; rotation is in degrees
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | MeshInstance3D | |
| scale | No | ||
| position | No | ||
| rotation | No | ||
| mesh_file | No | ||
| mesh_type | No | ||
| parent_path | No | . | |
| mesh_properties | No |