Skip to main content
Glama
rezaahmadn

godot-mcp-bridge

by rezaahmadn

navigate_to

Moves the 3D player toward a specified node or world position, with configurable speed and camera/player paths, and returns immediately.

Instructions

Start walking the 3D player toward a target node or world position and return immediately

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
targetYes
move_speedNo
camera_pathNo
player_pathNo
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must disclose behavioral details. It reveals only that the call returns immediately, but omits whether navigation relies on a navmesh, whether movement stops at the target, how to interrupt, or error behavior.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

One sentence, front-loaded with the action, and includes a key behavioral note without waste.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

With no annotations, no output schema, four parameters, and a sibling movement tool, the description is too sparse to fully specify behavior, parameter meaning, or return value.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 0%, so the description must compensate. It clarifies that target can be a node or world position (matching the string/object union), but move_speed, camera_path, and player_path are entirely unexplained.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states it starts walking the 3D player toward a target node or world position and returns immediately. The verb+resource+scope are specific, but it does not distinguish from the similarly-named sibling move_to.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No explicit guidance on when to use navigate_to vs alternatives like move_to or setup_navigation_agent. The 'return immediately' phrase implies non-blocking usage, but no when/when-not is stated.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

Install Server

Other Tools

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/rezaahmadn/godot-mcp-bridge'

If you have feedback or need assistance with the MCP directory API, please join our Discord server