set_physics_layers
Configure collision layers and masks for Godot nodes. Accepts bitmask integers or lists of layer numbers.
Instructions
Set collision_layer and/or collision_mask on a collision object, area or raycast, as a bitmask int or a list of layer numbers 1-32
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_path | Yes | ||
| collision_mask | No | ||
| collision_layer | No |