add_node
Add a Godot node of any ClassDB class or custom script to a specified parent in the active scene, with configurable properties.
Instructions
Add a node of a ClassDB class or project class_name script under a parent in the edited scene
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| type | Yes | ||
| properties | No | ||
| parent_path | No | . |