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rezaahmadn

godot-mcp-bridge

by rezaahmadn

create_shader

Generate a shader file with a template for the specified shader type when content is empty, supporting spatial, canvas_item, particles, and sky variants.

Instructions

Create a shader file, generating a template for the given shader_type when content is empty

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
pathYes
forceNo
contentNo
shader_typeNospatial
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must carry the burden. It discloses the template-generation behavior when content is empty, but it does not explain what happens if the file already exists, the meaning of the 'force' parameter, or any overwrite behavior. This is a significant transparency gap for a creation tool.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single sentence that delivers the core purpose and key conditional behavior without any filler. It is concise and well-structured.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

The tool has 4 parameters, no annotations, and no output schema. The description explains the template behavior but fails to cover overwrite semantics, the force parameter, or what success/failure looks like. This is insufficient for reliable tool invocation.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate. It clarifies the roles of 'content' (empty triggers template generation) and 'shader_type' (determines template), but it does not explain 'path' (required) or 'force' (a boolean likely controlling overwrite). This leaves critical parameters undocumented.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the verb 'Create' and the resource 'shader file', and distinguishes from siblings like read_shader or edit_shader by focusing on creation. The additional detail about template generation when content is empty is specific and helpful.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies this tool is for creating new shader files, which is a clear context. However, it does not explicitly mention when not to use it or name alternatives (e.g., edit_shader for modifications), so usage guidance is only implied.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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