get_collision_info
Retrieve physics layers, body properties, collision shapes, polygons, and raycasts for a node and its subtree to debug collisions in Godot.
Instructions
Report physics layers, body simulation properties, collision shapes, polygons and raycasts on a node and optionally its whole subtree
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| node_path | Yes | ||
| include_children | No |