simulate_mouse_move
Moves mouse to given pixel coordinates in a running Godot game, with optional relative motion and button mask.
Instructions
Move the mouse to viewport pixel x,y in the running game with an optional motion delta and held-button mask (dropped if no game is running)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | ||
| y | No | ||
| unhandled | No | ||
| relative_x | No | ||
| relative_y | No | ||
| button_mask | No |