setup_physics_body
Configure physics body properties in Godot engine to enable collision detection and physical simulations. Sets up mass, friction, and body types for rigid, static, or kinematic game objects.
Instructions
Configure physics body properties. (Compatibility tool)
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "setup_physics_body"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| timeoutMs | No | ||
| autoConnect | No |