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Godot MCP Bridge

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      A
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      Enables AI agents to fully control the Forge Engine (Godot fork) by manipulating scene trees, modifying node properties, and managing game scripts. It allows agents to perform development tasks such as running projects, capturing screenshots, and executing GDScript through a WebSocket connection.
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    • A
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      B
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      MCP bridge between an AI assistant and the Godot editor, enabling control via 6 tools (call methods, run GDScript, screenshots, etc.) over WebSocket.
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      Provides AI assistants with full control over the Godot game engine through 157 operations including scene manipulation, runtime code execution, input simulation, and project management.
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    • A
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      Enables AI agents to create, edit, and run Godot 4.5+ games by providing tools for project scaffolding, scene manipulation, and engine interaction. It supports full game development workflows including node editing, script attachment, and project execution with debugging capabilities.
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