add_state_machine_transition
Add transitions between states in Godot state machines to control animations and gameplay flow. Allows AI assistants to configure scene logic programmatically via the MCP Bridge.
Instructions
Add state machine transition. (Compatibility tool)
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "add_state_machine_transition"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| timeoutMs | No | ||
| autoConnect | No |