add_state_machine_state
Add states to Godot AnimationTree state machines to define character animation behavior via MCP bridge.
Instructions
Add AnimationTree state machine state. (Compatibility tool)
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "add_state_machine_state"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| timeoutMs | No | ||
| autoConnect | No |