remove_state_machine_state
Delete specific states from Godot state machines to refactor animation logic and optimize node hierarchies in game projects.
Instructions
Remove state machine state. (Compatibility tool)
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "remove_state_machine_state"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| timeoutMs | No | ||
| autoConnect | No |