assign_shader_material
Assign ShaderMaterial to Godot nodes via AI assistant control. Automates material application to scene objects through the Godot MCP Bridge WebSocket connection.
Instructions
Assign ShaderMaterial to node. (Compatibility tool)
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "assign_shader_material"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| timeoutMs | No | ||
| autoConnect | No |