set_physics_layers
Configure collision layers and masks for Godot physics nodes. Control which objects collide by setting layer and mask bits through the Godot MCP Bridge.
Instructions
Set collision layer and mask. (Compatibility tool)
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "set_physics_layers"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| timeoutMs | No | ||
| autoConnect | No |