add_node
Add nodes to Godot scenes by defining types and properties via MCP. Enables AI assistants to programmatically create scene elements for automated game development.
Instructions
Add node with type and optional properties. (Compatibility tool)
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "add_node"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| timeoutMs | No | ||
| autoConnect | No |