set_navigation_layers
Configure Godot navigation layers to control AI pathfinding by defining which walkable surfaces specific agent types can access.
Instructions
Set navigation layers. (Compatibility tool)
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "set_navigation_layers"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| timeoutMs | No | ||
| autoConnect | No |