remove_state_machine_transition
Remove transitions between animation states in Godot via AI assistant control. Delete state machine connections programmatically through the MCP Bridge WebSocket interface.
Instructions
Remove state machine transition. (Compatibility tool)
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "remove_state_machine_transition"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| timeoutMs | No | ||
| autoConnect | No |