connect_signal
Enable event-driven communication in Godot by connecting node signals. Sets timeout and auto-connection parameters for automated game development workflows and scene scripting.
Instructions
Connect node signal. (Compatibility tool)
Tool call template
This tool declares no required parameters. Add optional parameters from the input schema as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {},
"name": "connect_signal"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| timeoutMs | No | ||
| autoConnect | No |