blender_world_shader
Set up a world shader with flat color, vertical gradient, physical sky, or HDRI. Adjust sky model, sun elevation, and rotation to create believable daylight without external downloads.
Instructions
Build the world shader: flat colour, vertical gradient, physical sky, or an HDRI image. Nishita with sun elevation gives a believable daylight environment without an HDRI download.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | No | For type='image', an .hdr or .exr file. | |
| type | No | World shader type; 'image' sets an HDRI. | sky |
| angle | No | ||
| color | No | For type='color', RGB. | |
| altitude | No | Metres, Nishita only. | |
| rotation | No | HDRI rotation in degrees. | |
| sky_type | No | Physical sky model. | NISHITA |
| strength | No | ||
| top_color | No | Gradient top RGB. | |
| air_density | No | ||
| bottom_color | No | Gradient bottom RGB. | |
| sun_rotation | No | Degrees around Z. | |
| sun_elevation | No | Degrees above horizon. | |
| response_format | No | 'markdown' for readable output, 'json' for raw structured data. | markdown |