blender_bake_texture
Bake procedural node setups to image files using Cycles, with UV and node-based material requirements. Returns failure reasons if bake fails.
Instructions
Bake a material's procedural node setup down to image files on disk.
Needs UVs and a node-based material. Cycles is the reliable bake engine; if the bake fails the result says so and why instead of raising.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| size | No | ||
| object | No | Mesh with the material to bake. | |
| target | No | Bake pass to render. | DIFFUSE |
| output_dir | No | Output directory. | |
| response_format | No | 'markdown' for readable output, 'json' for raw structured data. | markdown |