blender_load_image_texture
Load an image from disk and plug it into the Base Color of a material, creating the material if none is named.
Instructions
Load an image from disk (including .hdr/.exr) and plug it into a material as Base Color. Creates the material if you do not name one.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | ||
| material | No | ||
| response_format | No | 'markdown' for readable output, 'json' for raw structured data. | json |