blender_camera_focus
Point the active camera at a target object and adjust distance to frame it, preventing empty renders from misaligned shots.
Instructions
Aim a camera at something and, optionally, frame it.
Saves a lot of blind iteration on 'why is my render empty'.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| camera | No | Camera name; defaults to the active camera. | |
| target | Yes | Object or empty to aim at. | |
| objects | No | Objects to frame when fitting the distance. | |
| fit_distance | No | Pull the camera back until the target fits the frame. | |
| response_format | No | 'markdown' for readable output, 'json' for raw structured data. | markdown |