blender_append_node_group
Import shader or geometry node groups from another .blend file to reuse an existing node library instead of rebuilding graphs manually.
Instructions
Append shader or geometry node groups from another .blend file, so you can reuse an existing shader library instead of rebuilding graphs by hand.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | ||
| names | No | Only append these node group names. | |
| response_format | No | 'markdown' for readable output, 'json' for raw structured data. | markdown |
| assign_to_material | No | Material whose existing group node should use the first one. |