blender_add_camera
Add a camera to a Blender scene with specified lens or field of view, location, rotation, and aim it at an object or coordinates.
Instructions
Add a camera. lens in millimetres (50 = normal, 24 = wide, 85 = portrait)
or fov_degrees as an alternative. Usually also pass point_at so it is
actually aimed at something.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| lens | No | ||
| name | No | Camera | |
| active | No | ||
| location | No | ||
| point_at | No | Object name or 'x,y,z' the camera should look at. | |
| rotation | No | ||
| collection | No | ||
| fov_degrees | No | ||
| response_format | No | 'markdown' for readable output, 'json' for raw structured data. | json |