blender_edit_mesh
Edit mesh topology in Blender: extrude, bevel, inset, subdivide, dissolve, delete, merge, recalc normals. Returns vertex/edge/face counts before and after.
Instructions
Edit mesh topology: extrude, bevel, inset, subdivide, dissolve, delete, merge, recalculate normals and more.
Operates on the current edit-mode selection inside the object unless
region='all'. Vertex/edge/face counts before and after are returned.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | One of: extrude_faces, extrude_edges, extrude_verts, bevel, inset, inset_individual, subdivide, poke, triangulate, dissolve_edges, dissolve_faces, dissolve_verts, recalc_normals, flip_normals, symmetrize, connect, split_edges, spin, bridge, holes_fill, contextual_create, remove_doubles, delete, delete_verts, delete_edges, delete_faces, merge_verts, collapse, select_all, select_none, select_invert, set_shade_smooth, set_shade_flat. | |
| region | No | 'selected' (default) or 'all'. | selected |
| objects | No | ||
| distance | No | ||
| parameters | No | Action specific arguments, e.g. {'offset': 0.05, 'segments': 3} for bevel. | |
| response_format | No | 'markdown' for readable output, 'json' for raw structured data. | json |