blender_create_mesh
Create a mesh object in Blender by supplying vertex coordinates and face index loops. Build custom geometry with triangles or quads.
Instructions
Create a mesh object from explicit vertex and face data.
faces entries are zero-based vertex index loops; a face with 3 indices
is a triangle, 4 a quad.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| faces | Yes | ||
| location | No | ||
| material | No | ||
| vertices | Yes | ||
| collection | No | ||
| response_format | No | 'markdown' for readable output, 'json' for raw structured data. | json |