blender_set_transform
Set or adjust object location, rotation, and scale in Blender, either replacing current transforms or applying relative offsets for precise scene manipulation.
Instructions
Set or offset the transform of one or more objects.
With relative=True the values are added/multiplied onto the current
transform instead of replacing it.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scale | No | Absolute [x, y, z] | |
| objects | Yes | ||
| location | No | Absolute [x, y, z] | |
| relative | No | ||
| rotation | No | Absolute [x, y, z] in DEGREES | |
| rotation_mode | No | ||
| response_format | No | 'markdown' for readable output, 'json' for raw structured data. | json |