blender_export_asset
Export Blender scenes or selected objects to model files like FBX, GLTF, OBJ, USD, STL, or ALEMBIC, applying format-specific defaults and verifying the file appears before reporting success.
Instructions
Export the scene or a named set of objects to a model file.
Sensible defaults per format: fbx applies scale and bakes modifiers with materials embedded, glTF applies modifiers and exports textures, obj keeps normals and UVs. The call fails if the exporter reports success but no file appears, rather than claiming a lie.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| path | Yes | ||
| format | No | FBX, OBJ, GLTF, GLB, USD, STL or ALEMBIC. Inferred from the extension when omitted. | |
| objects | No | Export only these; default is the selection. | |
| export_options | No | Exporter options passed straight through, e.g. {'draco_mesh_compression_enable': True} for glTF. | |
| response_format | No | 'markdown' for readable output, 'json' for raw structured data. | markdown |