blender_add_modifier
Add a modifier to an object for non-destructive effects, with adjustable properties and a live, tweakable result.
Instructions
Add a modifier to an object. Non-destructive: use blender_apply_modifier or leave it in place for a live, tweakable result.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | ||
| type | Yes | Modifier id, e.g. BEVEL, SUBSURF, ARRAY, SOLIDIFY, MIRROR, DISPLACE, SIMPLE_DEFORM, SHRINKWRAP, WIREFRAME, NODES. | |
| flags | No | Boolean switches such as {'show_viewport': false, 'show_render': true}. | |
| object | Yes | ||
| properties | No | Modifier properties such as {'width': 0.05, 'segments': 3}. Unknown keys are skipped. | |
| response_format | No | 'markdown' for readable output, 'json' for raw structured data. | json |