blender_fetch_asset
Fetch a 3D asset by ID from a library, such as an HDRI, texture, or model, and apply it directly to your Blender scene. For HDRIs, automatically set it as world lighting for instant realistic renders.
Instructions
Download an asset from a library by id, and optionally use it.
An HDRI becomes the world lighting in one call, which is the fastest route to a believable render without any HDRI hunting.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| id | Yes | ||
| type | No | Asset category, must match the search. | hdris |
| library | No | polyhaven | |
| rotation | No | ||
| strength | No | ||
| resolution | No | 1k, 2k, 4k, 8k for HDRIs; 1k/2k/4k for textures. | 1k |
| set_as_world | No | For HDRIs, wire it into the world shader automatically. | |
| into_collection | No | For models, import into this collection. | |
| response_format | No | 'markdown' for readable output, 'json' for raw structured data. | markdown |