blender_rig
Create armatures, add bones, and bind meshes with automatic weights to prepare 3D models for animation. Also clears existing skinning data.
Instructions
Create an armature, add bones, and bind meshes with automatic weights.
Also the escape hatch for crash setups: skin the body panels, then simulate.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bone | No | Bone name for add_bone. | Bone |
| head | No | Bone head position. | |
| name | No | Armature name. | Rig |
| tail | No | Bone tail position. | |
| action | Yes | Rigging operation. | |
| object | No | Mesh to skin, or delete its groups for clear. | |
| parent | No | Parent bone name. | |
| response_format | No | 'markdown' for readable output, 'json' for raw structured data. | markdown |