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    TDQS

    B3.1/5.0

    Scored across 122 tools

    Disambiguation2/5

    Many tools occupy nearly identical territory: blender_import_asset/blender_import_model and blender_export_asset/blender_export_model describe essentially the same operations, and validation is split across blender_validate, blender_find_problems, blender_auto_validate, and blender_diagnose. There are also multiple UV tools and several material-creation paths, forcing an agent to parse fine-print differences to avoid misselection.

    Naming Consistency3/5

    The blender_ prefix and snake_case style are consistent, and most tools use a verb_noun pattern. However, many domain-noun tools like blender_uv, blender_rig, blender_physics, blender_curves, blender_modifiers, and blender_scene_ops break the verb convention, and vague verbs like manage plus near-duplicate import/export naming weaken predictability.

    Tool Count1/5

    122 tools is an extreme mismatch, far beyond the 50+ threshold for incoherence. While Blender is a large domain, many tools are bundles or near-duplicates that could be consolidated into a much smaller, more navigable set without losing real capability.

    Completeness4/5

    The tool surface covers nearly every major Blender workflow: objects, meshes, materials, textures, UVs, animation, physics, rendering, import/export, and asset libraries, with an explicit Python escape hatch for anything missing. Minor gaps remain as dedicated operations, such as deleting materials/images, adding constraints, or editing vertex groups, but these are workable via blender_run_operator or blender_execute_python.

    Maintenance

    ActivityMaintained
    ResponsivenessNo issues