blender-mcp
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- FlicenseNot gradedqualityAmaintenanceEnables AI agents to control a live Blender session, manage scenes, objects, materials, and renders, download PolyHaven assets, and switch between multiple LLM backends at runtime.-
- FlicenseNot gradedqualityAmaintenanceEnables AI agents to control a live Blender session, manage scene objects and materials, render images, fetch PolyHaven assets, and send prompts to configurable local or OpenAI-compatible LLM providers with runtime switching.-
- FlicenseNot gradedqualityAmaintenanceEnables AI agents to control a live Blender session, creating, modifying, and deleting objects, applying materials, rendering images, executing code, and pulling PolyHaven assets, while routing prompts through a provider-agnostic LLM backend that can be switched at runtime.-
- FlicenseNot gradedqualityAmaintenanceEnables AI agents to control a live Blender session with scene/object manipulation, rendering, PolyHaven asset tools, and runtime-switchable LLM provider backends.-
- FlicenseNot gradedqualityAmaintenanceEnables AI agents to control a live Blender session, inspect and modify scenes, manage PolyHaven assets, render images, and route prompts through configurable local or OpenAI-compatible LLM backends.-
- AlicenseAqualityBmaintenanceEnables AI agents to drive Blender 5.1+ for modeling, sculpting, mesh editing, scene management, and rendering through live Python execution.261MIT
TDQS
Scored across 122 tools
Many tools overlap in purpose, especially the validation/diagnostic cluster (blender_validate, blender_auto_validate, blender_find_problems, blender_diagnose, blender_analyze_mesh), the material creation cluster (blender_create_material, blender_make_material, blender_procedural_material, blender_build_shader), and the render/capture cluster. Descriptions help but an agent still faces unclear boundaries when choosing among several plausible tools.
Almost all tools use a consistent blender_ prefix and snake_case, making names predictable. The main weakness is that some names are noun-based (blender_geometry, blender_curves, blender_nla, blender_sequencer) while others are verb-based, but this is a minor deviation and still readable.
With 122 tools, the surface is far too large for a coherent MCP toolset. Many related operations should be consolidated into fewer, more general tools, and the sheer count makes tool selection and discovery difficult for an agent.
The toolset covers an impressive breadth of Blender workflows: scene/object management, mesh editing, UVs, materials/shaders, textures, rendering, animation, physics, rigging, import/export, addons, packages, and asset libraries. A few lifecycle operations such as dedicated material deletion are missing, but the Python escape hatch and batch tool can work around gaps.