blender_create_material
Generate a Principled BSDF material with specified base color, metallic, roughness, emission, and IOR, and optionally assign it to Blender objects.
Instructions
Create a Principled BSDF material and optionally assign it to objects.
Example - a glowing red metal ->
name='NeonRed', base_color=[0.8, 0.02, 0.02, 1], metallic=0.9, roughness=0.25, emission_color=[1,0,0,1], emission_strength=5
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| ior | No | ||
| name | Yes | ||
| metallic | No | ||
| assign_to | No | ||
| overwrite | No | ||
| roughness | No | ||
| base_color | No | RGBA, linear 0-1, e.g. [0.8, 0.1, 0.1, 1] | |
| emission_color | No | ||
| response_format | No | 'markdown' for readable output, 'json' for raw structured data. | json |
| emission_strength | No |