blender_uv
Unwrap and maintain UVs with smart projection, packing, welding, scaling, and centering. Automatically creates a UV layer if absent.
Instructions
Unwrapping and UV maintenance: report, smart project, unwrap, pack islands, weld, scale and centre. A UV layer is created if missing.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | No | ||
| y | No | ||
| action | Yes | UV operation. | |
| margin | No | ||
| method | No | For unwrap: ANGLE_BASED or CONFORMAL. | ANGLE_BASED |
| objects | No | Target meshes. | |
| distance | No | ||
| angle_limit_deg | No | ||
| response_format | No | 'markdown' for readable output, 'json' for raw structured data. | markdown |
| scale_to_bounds | No |