wwise_set_property
Set a Wwise object's property like Volume or Pitch to control audio in Unreal Engine using its path or GUID and the new value.
Instructions
Set a property on a Wwise object.
Args: object_path: Object path or GUID property_name: Property name (Volume, Pitch, Lowpass, IsLoopingEnabled, etc.) value: JSON-encoded value (number, bool, or string)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| value | Yes | ||
| object_path | Yes | ||
| property_name | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |