bp_export_audio
Exports a Blueprint's audio-relevant subgraph with full edge wiring, returning audio nodes, 1-hop neighbors, and pin connections to reveal how events drive MetaSounds or Wwise parameters.
Instructions
Export the audio-relevant subgraph from a Blueprint with full edge wiring.
Returns only audio nodes + their 1-hop neighbours, with pin data and connections between them. Useful for understanding how Blueprint events drive MetaSounds/Wwise parameters.
Requires the UE5 C++ plugin to be running.
Args: asset_path: Blueprint asset path (e.g. "/Game/Blueprints/BP_Character")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |