template_ui_sound
To add UI audio in Unreal Engine, create a non-spatial sound using ActorMixer, Sound, Event, and bus routing. Specify a name and bus path.
Instructions
Create a non-spatial UI sound: ActorMixer(UI) + Sound + Event + bus routing.
Args: sound_name: Name for the UI sound bus_path: Output bus path (default: Master Audio Bus)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bus_path | No | ||
| sound_name | No | Click |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |