place_anim_notify
Place a sound notify on an animation at a precise time to sync audio with frames, like footsteps at each footfall.
Instructions
Place an AnimNotify_PlaySound on an animation at a specific time.
This is the proper way to sync sounds to animation frames (e.g. footsteps at the exact moment each foot hits the ground).
Args: animation_path: Animation asset path (e.g. "/Game/Characters/Anims/Walk") time: Time in seconds where the notify fires sound: Optional SoundBase asset path to play notify_name: Name for the notify event (default "Footstep")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| time | Yes | ||
| sound | No | ||
| notify_name | No | Footstep | |
| animation_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |