place_audio_volume
Creates an AudioVolume actor to define an ambient audio zone in Unreal, activating reverb and interior settings when the player enters rooms, caves, or outdoor areas.
Instructions
Place an AudioVolume actor — defines an ambient audio zone.
When the player enters this volume, reverb/interior settings activate. Use for rooms, caves, outdoor areas with different acoustic properties.
Args: location: World position as [x, y, z] extent: Half-size of the volume box as [x, y, z] (default [500,500,500]) name: Label for the volume actor reverb_effect: Optional ReverbEffect asset path priority: Volume priority (higher = takes precedence when overlapping)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | MCP_AudioVolume | |
| extent | No | ||
| location | Yes | ||
| priority | No | ||
| reverb_effect | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |