place_bp_anim_notify
Places a Blueprint-based AnimNotify on an Unreal animation at a chosen time to trigger custom audio logic, such as surface detection and material-based sound selection.
Instructions
Place a Blueprint-based AnimNotify on an animation at a specific time.
Unlike place_anim_notify (which creates engine AnimNotify_PlaySound), this places BP AnimNotify classes that can do surface detection, line traces, and material-based sound selection — the Lyra footstep pattern.
Args: animation_path: Animation asset path (e.g. "/Game/Characters/Anims/Walk") time: Time in seconds where the notify fires notify_blueprint_path: Blueprint AnimNotify asset path (e.g. "/Game/Blueprints/AnimNotifies/BP_AnimNotify_FoleyEvent_Walk_L") notify_name: Name for the notify event (default "BPNotify")
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| time | Yes | ||
| notify_name | No | BPNotify | |
| animation_path | Yes | ||
| notify_blueprint_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |