set_actor_transform
Move and rotate an actor in the current Unreal Editor or PIE world. Provide location and rotation coordinates, and optionally focus the camera.
Instructions
Move and/or rotate an actor in the current editor or PIE world.
Args: actor: Actor label, object name, or full path returned by find_actor. location: Optional world position as [x, y, z]. rotation: Optional rotation as [pitch, yaw, roll] in degrees. focus_camera: Also frame the actor in the active editor viewport.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor | Yes | ||
| location | No | ||
| rotation | No | ||
| focus_camera | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |