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ms_save_asset

Saves the current MetaSounds graph as a UE5 asset, allowing you to specify its name and destination Content path.

Instructions

Build the current MetaSounds graph to a UE5 asset.

Args: name: Asset name path: Content path (default /Game/Audio/Generated/)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
nameYes
pathNo/Game/Audio/Generated/

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault
resultYes

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.0.2

TDQS

C2.9/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description must disclose behavioral traits, but it only names the operation and default path. It does not say whether an existing asset is overwritten, whether the editor must be open, what permissions are needed, or what side effects occur. The one useful addition is the default path for generated content.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is short and front-loads the action before listing arguments. It avoids filler, though the argument list is minimal and could be slightly more informative without bloat.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a two-parameter tool with an output schema, the description covers the basic action and both parameters, so an agent can invoke it. However, missing annotations and absent when-to-use or side-effect details leave gaps for a tool that writes an asset.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description is the main source for parameter meaning. It documents both parameters ('name: Asset name', 'path: Content path (default /Game/Audio/Generated/)'), which is better than nothing, but 'Asset name' is nearly tautological and no format or validation details are added.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific action ('Build the current MetaSounds graph to a UE5 asset') and names the resource (MetaSounds graph) and target (UE5 asset). However, it does not distinguish this tool from closely related siblings like ms_build_graph or ms_export_graph, and the verb 'Build' could be confused with save semantics.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

No guidance is given about when to use this tool versus alternatives such as ms_build_graph, ms_export_graph, or ms_graph_to_commands. It only lists the two arguments and does not say when saving/building to an asset is appropriate or what prerequisites exist.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.