bp_scan_blueprint
Inspect Blueprint assets to map their graph nodes, classify calls/variables, and flag audio triggers like PlaySound or PostEvent; returns only audio hits when requested.
Instructions
Deep-scan a Blueprint asset to extract graph nodes, function calls, and audio relevance.
Inspects all graphs (event graphs, function graphs, macros) and classifies each node by type: CallFunction, Event, CustomEvent, VariableGet/Set, etc. Detects audio-relevant nodes (PlaySound, PostEvent, AudioComponent refs).
Requires the UE5 C++ plugin to be running.
Args: asset_path: Blueprint asset path (e.g. "/Game/Blueprints/BP_Character") audio_only: If True, only return audio-relevant nodes include_pins: If True, include full pin details per node
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| asset_path | Yes | ||
| audio_only | No | ||
| include_pins | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |