spawn_blueprint_actor
Places a Blueprint actor in the current Unreal Editor level from an asset path so you can test audio wiring and iterate on sound design.
Instructions
Spawn an instance of a Blueprint actor into the editor level.
Use this to place a character/object in the scene so you can see it while wiring up audio. Great for demos and iterative sound design — spawn it, open its Blueprint, wire sounds, compile, hear it live.
Args: blueprint_path: Blueprint asset path (e.g. "/Game/Blueprints/BP_Creature") location: World position as [x, y, z] (default origin) rotation: Rotation as [pitch, yaw, roll] in degrees (default zero) label: Optional display label for the spawned actor
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| label | No | ||
| location | No | ||
| rotation | No | ||
| blueprint_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |