template_gunshot
Build a gunshot sound system for Unreal Engine: generate a random sequence container, sound variations, pitch randomization, and a trigger event.
Instructions
Create a complete gunshot system: RandomSequenceContainer + Sound children + Event.
Args: weapon_name: Weapon name (used in object naming) num_variations: Number of sound variation slots to create pitch_randomization: Pitch randomization range in cents (stored as note)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| weapon_name | No | Rifle | |
| num_variations | No | ||
| pitch_randomization | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |