focus_editor_camera
Frame a specific actor in the Unreal Editor viewport camera to center it for inspection. Optionally limit the camera move to the active viewport only.
Instructions
Frame an actor in the Unreal Editor viewport camera.
Args: actor: Actor label, object name, or full path returned by find_actor. active_viewport_only: When true, move only the active viewport camera.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor | Yes | ||
| active_viewport_only | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |