ms_preset_morph
Build a MetaSound Source that interpolates parameters between two presets via a 0.0-1.0 Morph input, enabling dynamic audio blending in Unreal Engine.
Instructions
Build a MetaSound Source that morphs between two parameter sets.
Creates a Source with a Morph input (0.0-1.0) that smoothly interpolates each parameter between set A (Morph=0) and set B (Morph=1). Uses Map Range nodes for each parameter and InterpTo for smooth transitions.
Args: name: Name for the morph MetaSound asset param_set_a_json: JSON object of param_name -> value at Morph=0 param_set_b_json: JSON object of param_name -> value at Morph=1 asset_path: Content path for the output asset
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| asset_path | No | /Game/Audio/Generated/ | |
| param_set_a_json | Yes | ||
| param_set_b_json | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |