wwise_create_event
Create a Wwise Event with an Action targeting a specific object, setting playback behavior such as Play, Stop, or Pause for your Unreal Engine audio.
Instructions
Create a Wwise Event with an Action targeting an object.
Args: name: Event name (e.g. Play_Gunshot_Rifle) target_path: Path to the target object the action acts on action_type: Action type name (Play, Stop, Pause, etc.) event_parent: Parent path for the event (default: Events\Default Work Unit)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| action_type | No | Play | |
| target_path | Yes | ||
| event_parent | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |