possess_pawn
Assign a runtime player controller to possess a Pawn or Character via actor label/path; optionally set it as the camera view target.
Instructions
Possess a Pawn/Character with a runtime player controller.
Args: actor: Pawn/Character label, object name, or full path returned by find_actor. player_index: Local player/controller index. set_view_target_on_possess: Also set the possessed pawn as the camera target.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| actor | Yes | ||
| player_index | No | ||
| set_view_target_on_possess | No |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |