wwise_create_object
Create a Wwise object in the hierarchy. Specify parent path, type, and name to build game audio structures in Unreal Engine.
Instructions
Create a Wwise object in the hierarchy.
Args: parent_path: Parent object path (backslash-separated, e.g. \Actor-Mixer Hierarchy\Default Work Unit) object_type: Wwise type (Sound, RandomSequenceContainer, Event, etc.) name: Object name on_conflict: Name conflict mode: merge, rename, replace, fail
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | Yes | ||
| object_type | Yes | ||
| on_conflict | No | merge | |
| parent_path | Yes |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
| result | Yes |